Command And Conquer 4 Unlock All Units
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How to Unlock All Units in Command and Conquer 4: Tiberian Twilight
Command and Conquer 4: Tiberian Twilight is the final game in the Tiberium saga, and it introduces a new gameplay system that differs from the previous titles. Instead of building bases and harvesting resources, you control a mobile base called a Crawler that can produce units on the fly. You can also choose from three different classes: Offense, Defense, and Support, each with its own unique units and abilities.
However, not all units are available from the start. You need to level up your profile by playing the campaign or multiplayer modes to unlock more units for each class. In this article, we will show you how to unlock all units in Command and Conquer 4: Tiberian Twilight for both GDI and Nod factions.
The Global Defense Initiative (GDI) is the main protagonist faction in Command and Conquer 4: Tiberian Twilight. They are a technologically advanced military organization that seeks to restore order and stability to the world after decades of war with Nod. Their units are generally well-armored, versatile, and effective against most targets.
To unlock all GDI units, you need to reach level 20 with your profile. Here are the units you can unlock for each class:
Talon: A light hovercraft equipped with rocket launchers. It is fast and agile, but has low armor and damage. It is effective against air units and infantry. It is unlocked at level 1.
Wolf: A medium tank armed with dual Gatling guns. It is slow but durable, and can shred through infantry and light vehicles. It is unlocked at level 2.
Hunter: A heavy tank fitted with a powerful cannon. It is the backbone of any GDI offensive force, as it can deal high damage to any target. It is unlocked at level 3.
Titan MK. II: A massive walker that fires a devastating laser beam. It is slow but extremely resilient, and can destroy structures and heavy units with ease. It is unlocked at level 10.
Bulldog: A light tank armed with a rapid-fire cannon. It is faster than the Wolf, but has less armor and damage. It is useful for scouting and harassing enemy forces. It is unlocked at level 11.
Striker: A medium walker that fires a laser cannon. It is faster than the Titan MK. II, but has less armor and damage. It is good for supporting other units or flanking enemy positions. It is unlocked at level 12.
Shockwave: A heavy tank that fires a sonic wave. It is slower than the Hunter, but has more armor and damage. It is effective against structures and large groups of enemies. It is unlocked at level 13.
Sandstorm: A heavy hovercraft equipped with missile launchers. It is slower than the Talon, but has more armor and damage. It can target both ground and air units, making it a versatile unit for any situation. It is unlocked at level 14.
Commando: An elite infantry unit that wields a powerful railgun. It has high mobility, armor, and damage, making it a one-man army on the battlefield. However, it is limited to one per player, and can be easily overwhelmed by large numbers of enemies. It is unlocked at level 15.
Mammoth Tank: The ultimate GDI offensive unit. It is a colossal tank that fires dual cannons and rockets. It has unmatched armor and damage, and can take on any enemy unit by itself. However, it is very expensive, slow, and vulnerable to air attacks. It also leaves behind a husk when destroyed, which can be captured by an engineer. It is unlocked at level 20.
Engineer: A basic infantry unit that can capture 061ffe29dd